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e-Learning 2019-08-02T10:56:34+00:00

We offer multimedia technologies to improve the quality of the learning process by establishing an easy access to contents and services, and enhance both the remote cooperation between people and the sharing of materials and sources.

We design and deliver leading edge strategies in

Corporate Training

training accademy

Training Academy

Hard skill Training

Soft skill Education

Digital Therapy

We design and deliver leading edge strategies in

Corporate Training

training accademy

Training Academy

Hard skill Training

Soft skill Education

Digital Therapy

OUR TRAINING APPROACH

In 2013 Microsoft Canada carried out a study on consumers’ attention capacities, showing that the average human attention span was dramatically dropping: from 12 seconds in 2000 to 8 second in 2015, with the prospect to be further reduced in the following years. The results of this research were quite impressive, especially since it was compared to gold fishes’ attention span, which appeared to be of 9 seconds. Everyone was concerned: were humans regressing to be less focused than a fish?

Despite the reasons why this study came into the limelight, it also showed how the use of attention was changing in the new digital world: it appeared to be more intensive, more efficient and able to extract more information more quickly, even processing a large number of things at once. Why is that? Supposedly, it depends on the dopamine level in our brain, the driver for pleasure and fulfillment related to gratifying activities, which people nowadays are used to get from interaction on Social Media.

What does this mean for training systems design?

Since the attention span is related to dopamine, it will get lower when studying something not interesting or engaging. That is exactly why Computer Based Technology, taking advantage of multimedia elements and interactivity, can be very useful to increase the attention span and enhance the storage of information in the long-term memory.

OUR TRAINING APPROACH

In 2013 Microsoft Canada carried out a study on consumers’ attention capacities, showing that the average human attention span was dramatically dropping: from 12 seconds in 2000 to 8 second in 2015. This research came into the limelight especially because humans resulted to have a lower attention span than goldfishes (9 seconds).
Despite the impressive juxtaposition, the study also showed how the use of attention is changing in the new digital world: it appeared to be more intensive, more efficient and able to extract more information more quickly, even processing a large number of things at once. Why is that? Supposedly, it depends on the dopamine level in our brain, the driver for pleasure and fulfillment related to gratifying activities, which people nowadays is used to get from interaction on Social Media.
What does this mean for training systems design?
Since the attention span is related to dopamine, it will get lower when studying something not interesting or engaging. That is exactly why Computer Based Technology, taking advantage of multimedia elements and interactivity, can be very useful to increase the attention span and enhance the storage of information in the long-term memory.

Our aim is to design the most effective content for you,

Balancing teachers and technologies

Blended Training

It is based on mixing traditional training practices with e-learning strategies, in order to be able to choose the proper media for the specific topic. For instance, e-learning best suits for hard skills training, while soft skills require more interactions with people and can make better use of traditional channels.

Gamification Strategy

It is the application of game mechanics, like achievement badges and leaderboards, to activities that have nothing to do with games, in order to achieve student’s involvement and increase knowledge retention.

Micro Learning

The idea behind microlearning is to convey knowledge through a succession of small training pills, subdividing the content into micro topics (“chunks”) and resuming the same topic multiple times from various points of view.

webinar

It is a live, web-based video conference that connects through the Internet a teacher (or multiple teachers) to an audience of viewers and listeners from all over the world. It allows computer screens sharing for slideshows or demonstrations, co-host from other locations and interaction between teacher and participants.

Adaptive Learning

It is an educational method basing on responses to questions, tasks and experiences, which uses computer algorithms to “adapt” resources and learning activities to the specific needs and cognitive abilities of each learner.

Mobile Learning

It is a form of distance education accessible from anywhere, using personal smartphones and tablets, allowing social and content interactions.

Social Learning

It is based on the premise that we are constantly learning from other people, by observing, asking questions and share knowledge resources. We also learn in informal ways from peers through social technologies, which makes learning quicker and easier. Social learning can be enhanced promoting interaction and communication among people, both face-to-face and through technology.

Ad hoc Solutions

In addition to our cutting-edge training methods, we can create customized solutions designed to meet specific needs and requirements. Just give us a call* or write us an email* to talk to a member of our team.

logo quiddis

Our best e-Learning experience.
Build your knowledge. Share it. It’s simple!

Quiddis is our five modules learning environment designed to let both experts and beginners create their tailor-made online academy or share their learning courses.

It is HTML5-based and SCORM 1.2/2004 compliant and enables users to build interactive and multilingual lessons available anytime and anywhere.

It is made of five modules:
storyboard creator (NOTE), editor (EDIT), LMS (ESPY), app for PC and mobile devices (PLAY) and LCMS (SAFE).

logo quiddis

Our best e-Learning experience.
Build your knowledge. Share it. It’s simple!

Quiddis is our five modules learning environment designed to let both experts and beginners create their tailor-made online academy or share their learning courses.

It is HTML5-based and SCORM 1.2/2004 compliant and enables users to build interactive and multilingual lessons available anytime and anywhere.

It is made of five modules:
storyboard creator (NOTE), editor (EDIT), LMS (ESPY), app for PC and mobile devices (PLAY) and LCMS (SAFE).

LEARN MORE ABOUT QUIDDIS

TRAINING CENTERS SERVICED

TRAINING CENTERS SERVICED